# In a Parallel Universe [v0.9f] [HQR123] # v1.0 Skip (unseen) Text + Cheat Menu by pepplez @ F95zone init 9 python: import os os.environ["RENPY_SKIP_SPLASHSCREEN"] = "1" config.developer = True config.console = True _preferences.skip_unseen = True config.allow_skipping = True config.fast_skipping = True renpy.config.quit_action = Quit(confirm=False) init 9 screen preferences(): tag menu use game_menu(_("Preferences"), scroll="viewport"): vbox: hbox: box_wrap True if renpy.variant("pc") or renpy.variant("web"): vbox: style_prefix "radio" label _("Display") textbutton _("Window") action Preference("display", "window") textbutton _("Fullscreen") action Preference("display", "fullscreen") vbox: style_prefix "radio" label _("Skip") textbutton _("Unseen Text") action Preference("skip", "toggle") textbutton _("After Choices") action Preference("after choices", "toggle") textbutton _("Transitions") action InvertSelected(Preference("transitions", "toggle")) null height (4 * gui.pref_spacing) hbox: style_prefix "slider" box_wrap True vbox: label _("Text Speed") bar value Preference("text speed") label _("Auto Forward") bar value Preference("auto-forward time") # cheats vbox: label _("Cheats") textbutton _("Money 999999") action SetVariable("money", 999999) textbutton _("Energy 100") action SetVariable("energy", 100) hbox: textbutton _("Charm + 10") action SetVariable("charm", charm + 10) textbutton _("Charm - 10") action SetVariable("charm", charm - 10) hbox: textbutton _("Strength + 10") action SetVariable("strength", strength + 10) textbutton _("Strength - 10") action SetVariable("strength", strength - 10) hbox: textbutton _("weight + 10") action SetVariable("weight", weight + 10) textbutton _("weight - 10") action SetVariable("weight", weight - 10) vbox: if config.has_music: label _("Music Volume") hbox: bar value Preference("music volume") if config.has_sound: label _("Sound Volume") hbox: bar value Preference("sound volume") if config.sample_sound: textbutton _("Test") action Play("sound", config.sample_sound) if config.has_voice: label _("Voice Volume") hbox: bar value Preference("voice volume") if config.sample_voice: textbutton _("Test") action Play("voice", config.sample_voice) if config.has_music or config.has_sound or config.has_voice: null height gui.pref_spacing